LaunchMobile CAVE grand opening at Southern University, date to be announced

Additive Manufacturing Lab

Learn it in VR. Build it for real.

A VR and hands-on 3D printing training pathway, linked to sub-project SP-05.

Tagline

Train Virtually. Build Confidently. Manufacture the Future.

The Additive Manufacturing and 3D Printing Training Initiative prepares people for careers in advanced manufacturing, engineering, industrial technology and digital fabrication. It builds on a VR training prototype that lets a beginner explore the parts of a 3D printer and simulate a full print job before touching costly equipment.

  • Increase access to advanced manufacturing education.
  • Reduce unnecessary equipment exposure and material waste in introductory training.
  • Build measurable technical competencies through simulations and assessments.
  • Open pathways to further training, industry credentials where available, apprenticeships and jobs.

The VR environment prepares learners. It does not replace physical equipment training or required safety certification.

Two modules

A printer tutorial and a full print job.

Module 1: 3D Printer Components

Learners interact with a virtual printer, identify components, see highlighted parts, get guidance and complete a knowledge check.

Module 2: Complete Print Job

Learners practice the sequence of a print job from preparation to simulated completion, with guidance and feedback.

CapabilityInstructional value
Interactive 3D modelsExplore equipment without physical contact
Component highlightingIdentify important printer components
Visual and voice feedbackGuide learners through activities
Event-driven interactionsControl instructional sequences
Embedded assessmentsEvaluate participant knowledge
Modular software architectureUpdate training components separately
VR headset supportDeliver immersive training

The prototype used Blender for 3D modeling, Unity 2022 for the application, XR interaction tools and OpenXR, with deployment for Meta Quest and a CAVE-style environment.

Eight modules

Blended: not VR alone.

ModuleLearning objectiveDelivery
1. Introduction to Additive ManufacturingUnderstand 3D printing, industry uses and careersVideo, instructor-led
2. Printer ComponentsIdentify printer parts and functionsExisting VR tutorial
3. Workplace and Equipment SafetyRecognize hazards, PPE, safe proceduresInstructor-led, simulation
4. Digital Design FundamentalsUnderstand CAD models and basic designComputer lab
5. Print PreparationFile preparation, materials, printer settingsSimulation
6. Print Job OperationsPractice the workflow of a printExisting VR simulation
7. Quality Control and TroubleshootingIdentify defects and likely causesSimulation, physical lab
8. Applied Manufacturing ProjectDesign, print, inspect and present an objectSupervised hands-on lab

The 40-hour introduction

BlockHours
Classroom and digital instruction8
VR simulations and guided practice12
Supervised equipment training16
Assessment and career planning4

Each competency is assessed and documented individually. Completion is not a professional certification.

One pathway

A specialty inside Advanced Manufacturing.

The AM Lab shares recruitment, case management, employer engagement and reporting with the wider workforce program (Construction and Trades, Healthcare, Advanced Manufacturing, Logistics and Technology). Learners enter through schools, community groups, workforce centers, reentry programs or direct application.

Sponsors and funding

Sponsor levels and the partners the lab works with.

LevelSupports
Founding Additive Manufacturing PartnerMajor lab infrastructure, training systems, multi-cohort support
Advanced Manufacturing Lab SponsorEquipment, software, curriculum delivery, instructor development
VR Technology SponsorHeadsets, workstations, software integration, simulation access
Student Training SponsorParticipant materials, supervised training, support services
Community Maker SponsorCareer events, demonstrations, intro learning

Gifts in kind (equipment, software licenses, materials, refurbished workstations, expertise, volunteer hours, facility access) are welcome.

Kinds of partners the lab works with

  • 3D printer makers
  • Industrial manufacturers
  • Engineering software companies
  • Immersive technology companies
  • Regional fabrication and industrial firms
  • Universities and technical colleges

The lab seeks funding from federal and state workforce and education programs and from private foundations.

Keep virtual and hands-on apart

Report what was practiced and what was proven.

CategoryMeasurement
AccessRecruited, enrolled, active
Learning engagementVR sessions, modules completed, practice attempts
KnowledgePre/post assessments
Technical proficiencyComponent identification, workflow completion, safety knowledge
Hands-on proficiencyInstructor-verified equipment competencies
CompletionRequired modules finished
Career progressionFurther training, credentials, apprenticeships
EmploymentVerified placements, wages, retention
Sponsor impactTraining access, equipment use, participants supported

VR simulation completion is recorded separately from hands-on competency. Funders and employers need to see the difference. Individual records are limited to authorized staff; only totals are shown publicly.

Before launch

Safe in the headset and at the printer.

VR: headset hygiene, supervised use, accessibility alternatives, session length, movement boundaries, a plan for motion sickness. Physical printing: hot surfaces, moving parts, electrical safety, ventilation and emissions, materials handling, fire prevention, maintenance. Controls depend on the printers and materials chosen. A support agreement should cover updates, device compatibility, fixes, assessment accuracy and secure data transfer.

PhaseMonthsWork
1. Technical and program validation1–2Review prototype, licensing, goals, safety, industry needs
2. Funding and partnerships2–4Finalize costs, sponsor packages, grants, agreements
3. Lab and curriculum4–6Prepare facility, buy equipment, adapt VR, build assessments, train instructors
4. Pilot7–9Recruit a cohort, train, assess, collect feedback
5. Evaluation and expansion10–12Verify outcomes, report to funders, revise, plan next cohorts

Back to sub-projects Immersion in Motion